Announcements
Version 1.03 Update on April 20th
Greetings Captains!
The game will undergo maintenance at 00:00 A.M. April. 20th, 2015 (PDT, server time). The maintenance is estimated to take about 2 hours.
Below is the update list:
Bug Fixes
1.Players can now buy the server opening gift pack.
2.Weapon reset values will not exceed the upper limit.
3.“CFI Replicator Tech” skill can reduce the construction duration normally.
4.Except sectors 1 and 2, the hourly output and the actual output of colonies in marked with “Deut”are the same: 10/h.
5.Fixed the player ranking problem. Rankings will be refreshed once per day.
6.The skill, “Recharge shield”can be used normally on the battlefield. The skill effect is determined by the skill level.
7.After reforming a red quality weapon, the reform materials will not appear in the reform box.
8.The construction animation will not disappear after switching scenes.
9.After giving up a colony, players will lose control of this colony and will be unable to rename the colony.
10.After ships reach a colony, players can unload resources normally.
11.Players can equip officers normally after switching ships in the Fleet interface.
12.Resources gained from the headquarters have been added to the VIP bonus.
13.When collecting high synergen materials in the colonies, the collected amount will appear in the interface.
14.Fixed the item induction zone in the shop.
15.The cross-sector flight time and the actual fight time will be the same.
16.After switching browsers, the Tech upgrade process can now be completed normally.
17.Clicking on a skill quickly in the battle will activate the skill normally.
18.After redeemingitems with medals, the medal used will be correctly deducted.
19.Fixed the amount of resources plundered to be only whole numbers.
20.Strength info is correctly displayed in the exploration panel.
21.Fixed some issues with the game running on FIrefox.
22.Fixed a number of text tip mistakes.
New Features and Optimizations:
1.Chat and search now available in full screen mode.
2.Added two confirmations when abandoning colonies.
3.Added a Skip button for character creation and battle animations.
4.Skill buttons Q, W, E, R and T are now available to use in battle.
5.Added new daily active rewards.
6.Exploring inside the planetoid won’t cause damage.
7.Click other players’info to view info on officers and weapons in the rank and chat panels.
8.Players are no longer required to scan specific points to complete investigation missions. Scanning any points will satisfy requirements.
9.Added intelligence info display to the fluidic realm panel.
10.Added technology descriptions.
11.Added new main quests. Click to transfer to the quest locations automatically.
12.Added new active conditions such as explorations, collections and unloading.
13.Increased the amount of Deuterium for the active rewards, and added officer EXP cards.
14.Changed the game interface display to the middle in full screen mode.
15.Added a real-time display featuring the fleet combat power changes.
16.Adjusted the weapon stats that are dropped in sectors 1 and 2.
17.Adjusted the amount of Credits for clearing sectors.
18.Players who don’t top up can use a VIP card for a day to become VIP1. VIP1 will change to VIP0 once the VIP expires.
19.Added descriptions for elite stage attempts.
20.Added a display of remaining times and crit effects in the aid panel.
21.Deleted the requirements to unlock starships in the Technology panel.
22.Able to run game in 2560x1440 resolution.
23.Amount of Credits needed to claim the next reward on the top-up and consumption events will be displayed.
24.Each server launch reward can only be received once. Reward icons will become grey after being received.
25.Added a top up quick entry at the left of the Credits on the character info panel.
26.Optimized the loading screen so players will enter the game once it reaches 100%.
27.Changed Elite Stage License price and availability in the shop.
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Live Long and Prosper,
The Star Trek: Alien Domain Product Team
April 20th, 2015