Announcements
Version 1.04 Update on April 27th
Greetings Captains!
The game will undergo maintenance at 00:00 April. 27th, 2015 (PDT, server time). The maintenance is estimated to take about 5 hours.
Below is the update list:
New Features:
1.Added three new types of starship equipment: Armor,Shield, and Engine.
2.Added the Torpedo system, including torpedo types, torpedo skills, requirements for outfitting and firing conditions.
3.Added the Crate system. Open crates to receive rare items! Get crates through drops, or from the shop.
4.Added the Recommended Faction. Added bonus for new players selecting the less-populated faction.
5.Added notices for cumulative top-up, cumulative consumption, single top-up, level-up rewards, daily loot rankings, rank rankings, elite stage star rankings and resetting explorations.
Bug Fixes:
1.You can view other players’ ship equipment from in the ranking info.
2.Clickable areas for items will no longer be larger than the icon size.
3.Fixed the effects and tips on the recharge shield under different conditions.
4.Building time in the ship construction panel has been counted with a technology effect.
5.Players’ squad names are displayed in the ranking panel.
6.Scores will not be decreased to 45 when the score reaches 50 in the Daily Score panel.
7.The substation of 2 pieces of equipment of the same level are now displayed properly.
8.Tips of resolved items are full in the Resolve tab was changed to English.
9.The displayed price of the opening pack is the same as the actual deducted credits.
10.The displayed price for speeding up technology is correctly displayed.
11.Displayed the corrected Officers' value addition.
12.Corrected the time for starships to enter planetoids in other sectors through scenes.
13.Only letters and numbers can be used for all names (Created characters, Colonies, Ships and Squads).
Optimization:
1.Optimized the newbie guide arrow to better guide players according to the panel opened.
2.Added a second guide to weapon equipping and ship building.
3.Added tips to the tech upgrade queue unlocking.
4.Added special effects to the character creation interface.
5.Added a “Skip” button to the opening battle animation where players are drawn into a time vortex.
6.Optimized the loot guide virtualization: the location of the guide arrow is made more accurate.
7.The higher the acquisition difficulty of the Federation or Klingon ship stated in the atlas, the better its ability.
8.Optimized the loot protection rules and added the rule that players can cancel protection after looting.
9.Optimized battle background music: it will be played after starships enter the battlefield (story animation music excluded).
10.Scaled down the battle module to 50%, optimized the battle animations and reduced the frames.
11.Optimized the fluidic creature models in the elite levels.
12.The recruitment result interface resources will be loaded after recruiting successfully.
13.Optimized the sweep upgrade and added a task goal “Sweep 3 times”.
14.Optimized the character images in the character creation module; they can’t be scaled down.
15.Optimized resource loading of other clients.
16.Optimized part of the users' growth vale, adjusted the prices of items in the store.
17.Optimized the unsalable shop items; the item purchase classification is adjusted.
18.Changed the refresh time of the Discount Shop to 4 hours.
19.Changed the sector info slot display from 50 players/slot to 10 players/slot.
20.Optimized the building panel. It will display “???”before the neutral ships are unlocked.
21.Optimized the fleet loot task: a double task or mode is added.
22.Adjusted the order of shop items. Items of the same type will be sorted from the lowest to the highest price.
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Live Long and Prosper,
The Star Trek: Alien Domain Product Team
April 27th, 2015