Announcements
Version 1.09 Update on June 30th
Greetings Captains!
The game will undergo maintenance at 00:00 June. 30th, 2015 (PDT, server time). The maintenance is estimated to take about 4 hours.
Below is the update list:
Updates:
1.Added a short term goal system.
This system unlocks when new registers reach Lv.23.
2.Added a Revenge Point system.
1) When a player is attacked, the attacker will be put into the Revenge list automatically.
2) Attackers in the Revenge list will be displayed at the top when they are detected.
3) If a planetoid of an attacker in the Revenge list is matched after entering the planetoid scene, the corresponding icons with special effects will be displayed on the small planetoid map.
4) Players can use 1 Search Token to search for the attacker’s fleet location, basic coordinate and base status.
Balance,Optimization, and Improvements:
1.Optimized relevant officer icons.
2.Optimized the item recycling feature.
Recycle part of items to recycle the corresponding metals.
3.Optimized VIP Late Sign-in feature:
1) The late sign-in is limited to twice a day now.
2) Monthly late sign-in chances are related to your VIP level. The late sign-in chances are 8 times per month for Non-VIP players , 12 times for VIP 1, 16 times for VIP 2, 20 times for VIP 3, 25 times for VIP 4 and 30 times for VIP 5-10.
3)Normal late sign-in and VIP late sign-in will cost 1 late sign-in chance.
4.Optimized combat frames.
Optimized special effect mechanism efficiency and memory management.
5.Optimized the display of starship tips.
Optimized tips when viewing other players’ starships.
6.Optimized item text:
1) The item used for obtaining starships will display basic ship stats.
2) The item used for obtaining starships will display basic weapon stats.
3) Items only usable at specific locations will show the coordinate.
7.Optimized the discount shop:
Added tips on the interface for displaying refreshed items.
8.Optimized the weapon Grade feature:
Added weapon Grade display: Weapons of Grade 1-3 are white; green for Grade 4-6; blue for 7-9; purple for 10-12; orange for Grade 13-15 and red for Grade 16-18.
9.Optimized the Explore Event text.
The Explore Event was changed into Investigation Event.
10.Optimized the trials.
1) Added a function that automatically resets all players’ progress and history record every week.
2) Added a function that sends rewards based on players’ history ranks.
3) 2,000 Crystals or 10 Credits are required for each refresh. If cheer is successful, 2 attributes will be boosted 20%. If players fail to cheer, the Crystal success rate is (80%, 70%, 60%, 50%, 40%, 30%, 25%, 20%, 10% or 5%) and the Credit success rate is 100%.
4) Optimized the sweep limit:
A. Players can directly sweep to the highest floor if there are less than 30 floors in the trial.
B. Players can directly sweep to floor 30 if there are less than 50 floors in the trial.
C. For trials with 50 floors or more, the max sweep floor number is the current floor number – 20.
5) In the trial interface, after reaching the best record, some levels higher than level 10 will be hidden and some levels within level 1 -10 will be locked.
6) Optimized the daily automatic trial reset recovery attempts: once for VIP0, twice for VIP3-7 and three times for VIP8-10.
7) Added the reset attempt purchase function. The purchase price is 50 Credits and increases by 30 Credits later. The price is reset at 0:00 every day.
11.Optimized the function unlocking order. Some functions are available after the required requirements are met.
12.Optimized character creation and faction.
The character creation and faction selection interfaces are combined into one interface.
13.Optimized chip resolving.
Added a subpage for chip resolving. It’s in the same page with chip upgrade.
14.Optimized main missions:
1) Changed the elite level requirement for main missions from 3 stars to 2 stars.
2) Changed the requirement of 3 campaigns from 3 stars to 2 stars.
15.Optimized the display of elite instance enemy combat power:
Fixed the abnormal display of elite instance monsters’ combat power.
16.Optimized the exchange shop
Added the Anretaar’s Crescent starship to the exchange shop, and set the price at 200 pieces of debris.
17.Optimized the first mission.
18.Optimized small screen mode
The full screen button will not be blocked.
Bug Fixes:
1.Fixed the problem that ships stop on the flight track.
2.Fixed the problem that after upgrading colony tech, players need to refresh the page to display the planetoid.
3.Fixed the display bug of officer’s Arms skill.
4.Fixed the problem that after building a ship, the coordinates shown in the hint notice is incorrect.
5.Fixed the problem that nothing happens after recruiting officers again.
6.Fixed the repeating mission problem.
7.Fixed the problem that the Satellite’s survival ability point is not displayed.
8.Fixed the problem that if a player (A) removes another player (B) from his block list, A will be removed from B’s block list as well.
9.Fixed the problem that the inlaid chips still can be resolved.
10.Fixed the problem that the number of required metal for repairing ships is negative.
11.Fixed the problem that a chip cannot upgrade when it has just enough EXP for upgrade.
12.Fixed the problem that buildings cannot be upgraded.
13.Fixed the error of the weapon stats reset.
14.Fixed the problem that looted resources can ignore the fleet’s cargo limit.
15.Fixed the problem that the colony cannot be disbanded when there are ships at it.
16.Fixed the mailbox error when deleting mail.
17.Fixed the IC misjudgment for certain shop items.
18.Fixed the bug that the amount of looted crystals is incorrect.
19.Fixed the time display error for the Isolinear lab.
20.Fixed the problem that the Satellite cannot be destroyed.
21.Fixed the display error of the resource building when resources are full.
22.Fixed the display error for the sign-in date.
23.Fixed the problem that the Lv.61 skill requires the Lv.66 weapon.
24.Fixed the messy display of the VIP interface.
25.Fixed a bug where “Random Klingon Officer Badges” item could grant a full “Klingon Officer” after use.
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Live Long and Prosper,
The Star Trek: Alien Domain Product Team
June 30th , 2015